Amazames - Amazon fun

     
The XBox 360's dangled by the 2005 Microsoft/Amazon Web Services Developer contest were just the kind of carrots that can drive me to spend my spare time coding... I started with exploring what others were (not) doing with Amazon Web Services, and settled on the idea of developing a game based on data exposed by Amazon web services.

Initial ideas were ambitious: A multi-player 3D world where Amazon.com products were represented as objects... Players would walk around the world, interact (chat) and solve puzzles (built around AWS data) to open-up new paths and/or powers. Ideas for world-building with Amazon data were inspired by Borges' Labyrinths & Garden of Forking Paths and Walter Moers' City of Dreaming Books.

Easier dreamt (or managed) than done with ones own hands! A quick dive into 3D DirectX and rendering engines made me realize that this vision was too ambitious for the limited time (and frankly - intelligence) available.

With time running out, the original idea shrunk into a much simpler (1D) concept of a casual gaming (think Wii) environment into which anybody could plug-in simple games. The pitch was that by making products a part of the gameplay, popular casual games can be used to promote and cross-sell products and generate repeat visits. Although way simpler than the initial idea, I was able to implement this by the contest's deadline. Amazames even overshot the 'Honorable Mention' target and won the Second Prize. Someday I hope to implement the Amazon-world I had envisioned initially, but for now, I have a itch that is serving as motivation for my next project...
 
     

.NET Framework 2.0 Required


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